I'm a designer, developer, and technology enthusiast based in Melbourne. My journey began with a passion for audio, leading me to complete a Diploma of Sound Production before expanding into design and development. I later studied Digital Media at RMIT, focusing on front-end web development, game design, UX/UI, and sound design. I love blending technology with creativity, and I’m currently working on projects ranging from interactive web experiences to sound design for animation and games. I'm passionate about creating intuitive, engaging designs and am seeking new opportunities to grow and collaborate in the design and tech industries.
DangerLine is a simple yet captivating 3D stealth game where sound and lighting take centre stage in guiding players through a heavily surveilled cityscape. Players embark on an auditory journey, following an evolving, drone-like sound that serves as their sole companion and directional guide.
#4E3D42
#3E363F
#6D6466
#9F9F92
#C9D5B5
#E3DBDB
Lighting is essential to DangerLine's overall aesthetic and gameplay. I have always been drawn to the use of low lighting in games and digital media, and I wanted to capture that in my own game. As a stealth game, the strategic use of lighting is also key to creating tension and enhancing the player’s experience.
Audio is just as crucial as lighting in creating the immersive world of DangerLine. The sound design enhances the game’s stealth mechanics, using subtle audio cues to guide players and amplify suspense. Dynamic soundscapes provide a layer of depth, from the faint echo of footsteps to the dramatic intensities of action sequences. These elements work together to fully engage the player and enrich the overall experience.
Created a series of promotional videos for Circuit Breaker, a Melbourne-based independent music label. These visually dynamic videos enhanced the label’s online presence and showcased their artists effectively.
For this project, I collaborated with animator Andersen Chandradinata to create the sound design for the animation "Substance". The project explores themes of sensory overload and the emotional effects of external stimuli. I worked on crafting immersive soundscapes that enhanced the visual experience and helped convey the emotional journey of the character. The process involved a combination of organic and synthetic sounds, layered to evoke the contrasting moods throughout the animation.
A collaborative project with Melbourne-based animator Yanwen Wang.
I was asked to create the sound for a short animated film exploring the surreal effects of excessive caffeine consumption. This film was entered into multiple film festivals and achieved finalist status in several competitions.
A collaborative sound design project with Melbourne-based animator Yanwen Wang. This animation explores the emotional shifts experienced across the changing seasons.
Created a series of promotional posters for melbourne based event Dial In
A pair of distinct works created for Connection Verified, a Melbourne-based techno label, on two separate occasions.
Cover art designed for local techno artist Connor Wall for a self-released project.
I was invited by Menace to perform music at an art show.
As part of Connection Verified’s 20th release, I curated a virtual gallery space using Spatial.io. The exhibition featured two of my own artworks: CVU009 and CVU013.
As part of the final stages of my university studies, I, alongside three others, organised a digital media showcase where I featured an early prototype of my game, DangerLine.